The ultimate metamorphosis of the visual-textual dimension
1. Defining the Comic
Although
the modern medium through which the graphic novel is conveyed has over 100
years, the graphic novel is a form of art that still hasn’t been exactly
defined. Deriving from the much more popular—or rather wider spread—comic
(comic strip), the graphic novel is loosely explained by the Encyclopedia
Britannica as “a type of text combining words and images—essentially a comic,
although the term most commonly refers to a
complete story presented as a book rather than a periodical.” (Encyclopedia
Britannica) This very definition ultimately shows the arguable nature of the
term, which sets very loose bounds, if any.
In
defense of the evasiveness, which can be encountered in any attempt of creating
an eloquent definition, the academic study of comics has yet to beget an all‑encompassing
terminology that will give the comic
definition[1]
a proper weight.
The current definitions that are present for now usually take two distinguishable paths. The first is the attempt of capturing the essence of the comic. Thierry Groensteen, in his brilliant book The System of Comics expresses his reservation in regards to this method, which is, in his opinion, an erroneous one. His argument is that “comics rest on a group of coordinating mechanisms that participate in the representation and the language, and that these mechanisms govern in their movements numerous and disparate parameters, of which the dynamic interaction takes on extremely varied forms from one comic to another.” (Groensteen, 2007: Introduction) In other words, the inconsistent values of these parameters that add to develop a comic cannot be quantified under a single formula. And since creativity is infinite, trying to capture the essence of a comic seems more like a super-human feat that belongs inside the comics.
Other
researchers realized that the vastness of the comic cannot be synthesized and
chose the path of setting the boundaries, the rules of proper function of the comic. A set of conditions for a work to
be considered a comic were
enunciated, in different manners and often contradictory, such as the ones of
David Kunzle or Bill Blackbeard. The four conditions that a comic must fulfill,
in the view of Kunzle:
1) There must be a sequence of separate images;
2) There must be a preponderance of image over text;
3) The medium in which the strip appears and for which it was originally intended must be reproductive, that is, in printed form, a mass medium;
4) The sequence must tell a story which is both moral and topical (see Kunzle, 1973)—are quickly rebuked by Blackbeard which comes with its own definition:
1) There must be a sequence of separate images;
2) There must be a preponderance of image over text;
3) The medium in which the strip appears and for which it was originally intended must be reproductive, that is, in printed form, a mass medium;
4) The sequence must tell a story which is both moral and topical (see Kunzle, 1973)—are quickly rebuked by Blackbeard which comes with its own definition:
A serially
published, episodic, open-ended dramatic narrative or series of linked
anecdotes about recurrent identified characters, told in successive drawings
regularly enclosing ballooned dialogue or its equivalent and generally minimal
narrative text. (Blackbeard, p. 41)
These
two definitions can be easily proven wrong, taking as an example the
“pantomime” comics (meaning they have no text whatsoever).
With
great popularity in the nineteenth century, these “mute” comics that originated
from Germany,
even though they had no text, kept their narrative solid and decipherable.
Although there are so many comics devoid of any dialogue or captions, some
researchers still insist that the difference between comics and frescoes is the
presence of text, piece that is indispensable if one wishes to understand the
complete story. This also can be disproven, since, even if a comic strip that
was created with text is “amputated,”its core power of narration remains
intact. The diegetic connections and panoptic display of serialized images inside
a comic, which are also fundamental to the art, is what enables the story to be
fully portrayed, the narrative having the option to discard textual help
completely. After all, the lack of text on Trajan’s column didn’t keep
historians wondering what happened in Dacia.
Thierry
Groensteen militates in his book for the dismissal of the current dogma over
the nature and elements of the comic, if one wants to understand all the
complex cogs that form this art. It is, of course, not a singular area of the arts
where the problem of definition occurs. It can be encountered also in cinema or
modern arts. Even the classic definitions have been made obsolete by the
current developments of the more “traditional,” as in old, arts like painting,
novels or music. It is a very hard task to pinpoint consistencies in an
ever-changing organism; nevertheless, the basic structure can be observed.
In
his approach, he identifies the fundamentals of the comic, and goes into
analyzing it from there, always having this perspective in mind:
If one wishes to
provide the basis of a reasonable definition for the totality of historical
manifestations of the medium, and also for all of the other productions
unrealized at this time but theoretically conceivable, one must recognize the relational
play of a plurality of interdependent images as the unique ontological
foundation of comics. (Groensteen, 2007: Introduction)
Thierry Groensteen |
This
interdependency is called by Groensteen an “iconic solidarity.” This concept is
detailed further as containing two fundamental characteristics of any comic in
existence or which can be conceivably created: the interdependent images are,
on one hand, separated, functioning on their own; and, on the other, they are “plastically
and semantically over-determined by the fact of their coexistence in
praesentia.” Just like the human organs, they fulfill unique actions, but
they are part of a larger, autonomous organism. Of course, the author
recognizes that even his “fundamentalist” definition isn’t perfect—starting
from this we can consider a comic every fresco, ancient Egyptian book, codex,
Japanese picture scroll etc.—but it is emphasized that this iconic solidarity is a “necessary
condition so that visual messages can, in first approximation, be assimilated
within a comic.”(Groensteen, 2007: Introduction)
In
the attempt to properly revise and create a proper definition, the art of
comics, or the “ninth art,” must be viewed more like a field than a singular
object. Just like in the asteroid belt, there are, indeed, many objects of comics, but these active, developing
objects cannot be pinned down, but encompassed at a bigger scale, into a field.
It is the field of comics that must
be analyzed, and in no case particularities that are by definition not
generally available. Of course, where the line has to be drawn in order to
avoid the extreme generalization of a definition, which ends up not telling us
anything, is for the eminent researchers to decide.
[1]Series of adjacent drawn images, usually arranged horizontally, that
are designed to be read as a narrative or a chronological sequence—Encyclopedia
Britannica
Notă.
Alexandru Oprescu
graduated from University of Craiova, Faculty of Letters - Anglo-American Studies. He currently works as an editor for the cultural magazine Scrisul Românesc.This study represents his Masters dissertation.
graduated from University of Craiova, Faculty of Letters - Anglo-American Studies. He currently works as an editor for the cultural magazine Scrisul Românesc.This study represents his Masters dissertation.
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