The ultimate
metamorphosis of the visual-textual dimension
Introduction
It is a very rare
thing, if not unique in the history of universal culture, that an art with such
a great mass that accedes to it has such a small mass of academical research.
As a comparison, Don Quixote is said
to have a sales number of over 500 million copies over a span of 400 years,
being the best-selling book in the history of literature. Garfield, on the other hand, has 263 million readers a day. Keeping
the proportions and obvious differences between the two mediums, it is safe to
say that for an art form that has been around, in its most polished form, for
around one hundred years, it is an extraordinary achievement.
Considered the
father of comics, the creator of what he called “stories in etchings,”Genevan Rodolphe Töpffer
(1799–1846), this visionary artist and writer recognized the value of this art
form in his 1845 work Essai de physiognomonie, inadvertently making his significant contribution to shaping the
imagination of future generations.
For a long time after that, the comic ‘science’ dropped somewhere in the empiric domain, where the cognitive processes behind the creation was a matter tackled only by the ingenuity and intelligence of the artists themselves, who, like other members of the cultural space, improved upon the subject individually, only to deliver the finalized product. Not even the recognition of France that comics, or bande dessinée, how they are called in Europe, are the “ninth art” didn’t lead to a sizeable increase in specialized studies of the subject matter.
A great influence on this carelessness
regarding the comic book also resides in the fact that for a long period of
time, and even today in some areas of the world, this medium has been
considered to be unworthy of too much scrutiny—a sub-literature that couldn’t
bring anything valuable to the driving force of universal culture. It has been
regarded as a puerile, childish medium, which had no more literary and artistic
value than an alphabet book for kindergarteners, focusing on simple action,
shallow characters and simplistic art rather than intricate storytelling and
character development like a novel or a masterful painting. This remark does
not seem gratuitous at all when it can be acknowledged that the first comic
book, or graphic novel, how it is called, that received the famous Pulitzer
Prize was Art Spiegelman’sMaus, depicting the author’s father Holocaust
experiences, a book created in 1991, almost 150 years after Töpffer’s
enlightening essay. Maus is credited, along with some other titles from
the late 80s, to be the paradigm changer in what a comic can be, and focusing
the attention of some scholars on this unexploited domain.
Nevertheless, for such a complex form of
art, less than 30 years of rather scarce and not necessarily analytical studies
(with few exceptions) can’t do too much in terms of destructuring all the
mechanisms behind the comic or growing the interest in it very much, let alone
strike down the prejudices of the mass consumer, which are the hardest to
overcome.
Starting from these basic elements of the
status of the comic book, this dissertation aims to incite and developan
interest in this form of art and debunk the preconceived ideas that are still
present in the minds of literature and arts fans. Although the status of the
comic in the United States, being the biggest producer, is rising every year,
while France and the franco-belgian scene is already acknowledging the comic
book as a fully-fledged art form, Romanians, as the closest example of an
eastern-European country, and especially the academic and publishing
structures, are still wrestling with the aforementioned prejudices, that keep
the comic books out of print and out of the reader’s reach. It is, indeed, also
a problem of demand, this economic aspect suffering from the same crippling
prejudice of infantilist literature that is set in also in the minds of the
consumers.
To be fair, the Romanian public is not
completely estranged from the comic book, since in 2013, Sibiu hosted the first
International Festival of Comics, and it strives to be an annual event. But it
is debatable how much is curiosity and how many in attendance are actually keen
followers of the phenomenon, looking at it with an educated eye. Nevertheless,
it is a start, especially for the newer generations that are ‘trapped’ in the
all-present pop-culture of today and that can see the effects of the American comics
everywhere, especially the new superhero movies that excite everyone so much
even if their interest ends abruptly with the credits roll.
In the festival’s spirit, this dissertation
also tries to be a road opener, putting in front of the reader the resources
and means to understand the comic scene, its history and its process of
creation, showing the elaborate techniques and decisions artists and writers
must make in order to create, as it will be later described in these pages, a language
that can be read, a language with infinite possibilities of producing artistic
value.
The methodology behind this paper consisted
in reading the available (and accessible) literature in the field of comics and
graphic novels and essentializing the major characteristics of the subject
matter, in respect to the literary and artistic means that stand at the base of
this art from, while emphasizing the metamorphic value of the comic which is
drawing directly from these ‘classic’ mediums, the literary and visual spaces.
The dissertation also aims to put the
development of the comic book in its proper historical context, since it is a
valuable insight in the external events that shaped and continuously influence
it, a common place of all the arts in the world. It is of great importance to
know the origins of a subject in order to analyze or understand it further.
Origins are also important in retracing the faded lines of development, which
have become nowadays almost invisible due to their natural solutions at
important past problems.The chapter about the history of comics aims to satisfy
this mandatory step, present in any analytical research.
There are three books, Will Eisner’s Theory
of Comics and Sequential Art, Thierry Groensteen’sThe System of Comics
and Scott McCloud’s Understanding Comics,whichespecially helped in
conducting the theoretical research. The history of the comic has been
condensed from numerous sources which will all be found in the references
section of the paper. Many of the ideas and conclusions here, if not all purely
original, have been conceived based on solely the material studied, and may
have slight inadvertences, although the core of the subjects has not been
altered in any way that would be contradictory to the scholastic, proven facts.
It is with the purpose of shedding light on
the most basic, but sometimes misunderstood, elements of the comic book and
graphic novel industry that this dissertation came the be, but it is only a
modest poke in this immense visual-textual balloon that hovers in the minds of
some of the greatest artists of the last century, with the hopes that more will
thrust their pens at this art and hopefully, someday, it will spill all its
extraordinary goods for everyone to enjoy and marvel.
(to be continued)
Notă.
Alexandru Oprescu este absolvent al Facultăţii de Litere din
Craiova – Studii anglo-americane. În prezent lucrează ca redactor al revistei
culturale Scrisul Românesc.
Acest studiu reprezintă dizertaţia sa de master.
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