4. The
Spatio-Topical Realm
4.1 The panel and its
elements
The
fundamental part of any comic is the panel. It is the atom, in the Greek sense
of the word a-tomos, the smallest
and indivisible part of a comic book that any research should start at. The
panel has, indeed, its more minute details and characteristics such as
composition, color or placement, but analyzing these parts alone, devoid of the
larger context the panel offers, has proven to be an infructuous endeavor.
A
comprehensive definition of a panel and its major importance in the economy of
a comic book can be found in the System
of Comics:
In its habitual
configuration, the panel is presented as a portion of space isolated by blank
spaces and enclosed by a frame that insures its integrity. Thus, whatever
its contents (iconic, plastic, verbal) and the complexity that it
eventually shows, the panel is an entity that leads to general manipulations.
(Groensteen, 2007)
Stripping the frame of all its contents, we realize that it is the frame that holds the panel inside it. In
the economy of the page, the multitude of frames that would later become panels
are, as Groensteen calls them, multiframes.
The multiframe is the skeleton of the page, the casement that will be
eventually fleshed by the artist, but which gives a lot of insight in the
process of creation, being among the first things the artist does. One can see
in any unfinished comic page that the multiframe is the result of a
schematization, having almost no iconic elements but a bare minimum of the
distinctive traits. This “theoretical model” can be considered the framework of
thought upon which the artist creates the language, a mental form of how it
should look, everything else being yet in the imagination of the artist.
Even having a panel stripped to a frame, there are three
parameters that must be taken into account: the first two, geometrical, are form (square, rectangular, round etc.)
and its area. The third one is the site, which means the location of the
panel inside the page. Although the form and area have their own values that
can be put to work, the site of a
panel is rather very important in the economy of a narrative. There are places
on a page that have a natural privilege in the viewer’s scrutiny of the space.
Places like the geometric center, the upper left hand corner and the lower hand
corner are natural points where the eye involuntarily drops. This is common
knowledge for any respectable artist and many comic book pencillers have
exploited this to the narration’s advantage, by placing key panels in those
areas. It can be empirically observed, in
many comics issues, that the most important of the events are usually placed at the initial, central and last positions of the space in question. Cliffhanger panels can be drawn on a terminal position, only to follow on the next page with the upshot. It is a rhyming process that must happen between the first and last panel of a page.
many comics issues, that the most important of the events are usually placed at the initial, central and last positions of the space in question. Cliffhanger panels can be drawn on a terminal position, only to follow on the next page with the upshot. It is a rhyming process that must happen between the first and last panel of a page.
The positioning of a panel inside a site is not done
only to divide this space into smaller parts, but has the all important aspect
of partitioning time, in regards to the dimensions of the panel. Each panel,
with its size, corresponds to a particular moment in the development of the
narrative, and seldom there are comic books that have uniform panel dimensions
throughout, an eloquent example being Wathcmen,
which even if a ‘classic’ layout of the panels have been chosen, their
dimensions vary, one panel doubling or tripling in width and length.
The space of a page is also rather relative if let at
this stage. The place where the panels, with their multiframes and the whole
interdependency of the images are encapsulated can be defined as a hyperframe, a usually rectangular
outline that encloses the ‘language’ inside:a “visual-textual box.” Just like
the space between the picture and the frame, a hyperframe has the simplest role
of delineation, it is a boundary between the usable space and the margin.
The margin on
the other hand, is the object of enclosure, the way in which the object or
material that must be contemplated is delimited from reality. Regarding comics
in particular, the margin holds the object of reading. But a margin can gain an
extensive role, participating in a story or in other artistic endeavors.
Renouncing its virginal nature, a margin can contain a page number, a title or
a signature; it can contain embellishments that add value to the panels. Also,
a margin is not bound to being white. There are many artists that chose
different colors which complemented the composition, like Dave McKean. By
manipulating diverse parameters, the margin can influence the perception of a
page and inform the contents.
4.2 Composing the
double-page
“Pages situated opposite each other are dependent on a
natural solidarity, and predisposed to speak to each other.” (Groensteen) There
are numerous ways in which an artist can take advantage of this natural
solidarity, creating an interweaving between the contents on the two pages. A
certain balance between them is a pleasurable experience for the reader and
many honed artists aim to do that in their comic books, and in all books, for a
matter of fact.
An excellent example of the co-dependence of the double
page and the artistic achievements that can be gained is Watchmen #5, with page
15 being the culmination of an interesting experimentation by Gibbons, with
double pages and symmetry, throughout the issue.
Watchmen #5, Fearful Symmetry—the
center spread Issue’s title inspired by William Blake’s poem, The Tyger |
Below there are more interesting effects of panel symmetry achieved
through color (fig. 1), inversion (fig. 2) and contrast (fig. 3).
Fig. 1 |
4.3 The speech balloon
Just like the
frame and the panel, the speech balloon is yet another space in the hyperframe
of a comic book. It is a direct contributor on the centers of attention of the
reader, making it, in itself, as important as the text it houses.
What is interesting about the speech balloon, and the
caption in some sense, is that in this world of co-dependencies, the speech
balloon doesn’t quite fit the general rule. To exemplify, the lack of speech
balloons in ‘mute’ pages outlines this special statute. In essence, the panel
doesn’t necessarily need a speech balloon to exist as a valid narration frame;
the speech balloon, on the other hand, is never present on its own. The balloon
needs an origin, being a result of the icons and action of a certain panel. It
is an emission that cannot exist without its origin present.
Even in extreme cases, when a balloon appears to have no
panel as an origin, thingsaren’t really what they seem:
The balloon cannot
be postulated without, correlatively, postulating the panel. This affirmation
signifies precisely this: a balloon that occupies, in the hyper-frame, an
unframed and empty position, a balloon that is detached, isolated, within an
empty space, suffices to attest that there is well and truly a panel there, and
that despite appearances the discourse of the page is not interrupted.
Why? Because the balloon itself is at the same time information (an outline
invested with a known symbolic function) and a carrier of information (the
words or the graphic elements that it contains) and since, from this fact, it
is identified, in this particular case, with the panel itself. (Groensteen)
This panel – balloon subordination shows how the latter
is but a subgroup, the rest of the iconic heritage being undergone by the
drawing inside he frame—the panel.
The speech balloon, like the panels and grid layouts,
inherited a classic white background, elliptical form with a tail pointing to
the speaker. Further experimentation has been made to change the balloon, which
was a break in the art of the panel itself, a break of the immersiveness.
Different types of lettering inside the speech balloons have been used, or they
have been replaced by something else completely, like in Walt Kelly’s Pogo, where some characters ‘spoke’ in blackletter,
another in circus posters and a character called Sarcophagus MacAbre spoke in
condolence cards.
The classic balloon is mostly present in the comic books
even nowadays, but some artists still choose to play with them sometimes,
creating interesting and new ways in which the speech balloon can be integrated
in the layout and give a plus to the overall art of the comic.
4.4 Writing the narrative
Although this process is not part of the spatio-topical
realm of the comic book, it is an important cog in the body of the whole comic
book story, since every narrative starts at the writing desk and only after the
idea and the script have matured it moves to the drawing desk. So, in some
sense, the spatio-topical realm, which is in most part defined by the artist,
is the direct result of the writing process of … the writer, who sometimes
plays his significant part in constructing the sequences of narration. It is not
uncommon that the artist and the writer is one and the same person, but
nevertheless, the two processes are different and are employed at different
times in the construction of a comic book.
Considering that the writing stage is the conception
part of the comic, an order of progression can be depicted:
The idea and the effective writing of the story takes
the form of a script. A comic script is the closest form to what a play script
is in theatre, containing dialogue and stage suggestions, which help the artist
re-create on paper what the writer has initially imagined.
The importance of the writing has been significantly
increasing in a medium that was, is and will be dominated by the imagistic
aspect of the narration. In 1985, two years before the emergence of some great
graphic novels like Watchmen and The Return of the Dark Knight, followed
by Spiegelman’sMaus and many other
high quality narratives, Eisner was observing in his Theory of Comics…that, because of the space constrains of the
medium, “the stories and plots of simple, obvious action have long dominated
comic book literature.” But, at the same time, he recognized the great
potential that comics have in developing complex stories of great artistic
significance: “Actually, from the viewpoint of art or literature, this medium
can deal with subject matter and theme of great sophistication.” (Eisner 127)
Although the process of transferring a script to image
is much easier when there is the same person that does both jobs, which was the
norm in the old days of comics, the new, more time effective process of
splitting the writing and drawing to two different persons has made it a little
bit more complex when the story has to be broken down in the script in order to
give the penciller a complete and complex idea about how the story should look
and feel. In order for this breakdown to be done correctly, a lot of experience
is needed, especially when putting it in drawing. It is hard, indeed, to let
some text just be erased in favor of a mute image with the same effect, and
this is where the close collaboration between the writer and the artist is
needed to achieve page balance between text and image. Even if the writer and
the artist are one and the same person, the process is not shortened in steps,
since all of it will take place in the mind of the creator.
Between the script and the final page is the dummy, a mockup page that the artist creates in the development
stage. Without putting all the detail in, the dummy page allows observing how
the panels look put together and what can be changed in the scenery without too
much work. Rearrangements in layout are frequent at this stage, and this is why
discarding or heavily modifying a dummy page is much more time effective than throwing
out a beautifully crafted scene that took triple the time.
An important and final aspect of the script to comic
page process is that imagery always has the upper hand. The omission of text is
preferable where the same effect can be achieved visually.
Text can seem to make the story clearer, but the
stylistic refinement of the second mute image in contrast with the first is
obvious. (see image below)
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